This is my 3d printer. It's a LulzBot Taz 6
This is the scale model I created of Sepor's Calciner Skid. I made this scale model for Sepor, Inc by request. The model was presented to the public for the first time at the Prospectors & Developers Association of Canada's (PDAC) annual convention in Toronto (2019). The model is to be use at future conventions as well as to be kept on display in their office.
Early concept render I created for the Rachael Lolling's FitsBrush.
The second concept render I created for the Rachael Lolling's FitsBrush.
In progress shot of the enlarged bristle head printing. Printed via SeeMe CnC Delta V. Total print time 36hr.
The first batch of prototype toothbrushes I created for Rachel Lolling's FitsBrush.
Different concepts I created while designing Rachel Lolling's FitsBrush packaging.
This was a final project for a game design class I took while working towards my BA at Columbia College.
This was a final project for a game design class I took while working towards my BA at Columbia College.
This was a final project for a game design class I took while working towards my BA.. at Columbia College.
Designed and printed for DJ Bodega (chicago).
Just an average bottle opener designed & printed by Joshua Huseman
Shortly after getting my 3d printer a band "Pete's Sake" requested I create them a bottle opener/key-chain. This was what I came up with. Initially I created this with nGen however I had plans to re print it with carbon fiber re-enforced filament.
Printed on a lulzbot taz 6 by Joshua Huseman.
Custom contract for a business card holder with stiletto hammers specifically as the backers.
This is a shot of the first barrel koozie I ever created. Printed in Blue Ngen filament on my Taz 6 then hand painted with Citadel Paints.
This was a final project for a programming for games class I took at Columbia College. The entire thing was coded in C#. I also believe it is safe to say this was the first game I ever worked on.
"Make It Rain" Was a student run 24 hour game jam. A playable version exists however I never received a copy.
This is a break down of the UV maps on my M8 Droid.
This is one of the many sketched concepts I did for "Water Aloft The Ridge". This, as with many others, met it's untimely demise on the games scope's chopping block.